Beginning: To start you must have a junction of land that has nothing on a minimum of two of its four sides. The pick construct door hotspot and pick Training Dungeon. It prices 75k for the very first room, and two dungeons. Afterwords you have to immediatly include two things before you can even begin considering creatures. A bank stall ( 10k Gold, 3 Teak Planks, two Molten Glass, and a Gold Leaf.)
The Tzhaar Clause: As not one of these being possess a real drop, they'll fall TokKul and the Occasional Obsidian Item, Jad will even have the exclusive drop of falling a Fire Cape, this drop has a 1/10,000 Chance however, even using a Ring of Wealth.
Other players on Your Dungeon: This is possible, however if another player dies from the dungeon, their things will not appear, a gravestone will not appear, the items will only dissappear (this also applys for the Home Owner naturally ). Also notice a PvP Dungeon may be put inside of the Dungeon, this is exactly like Bounty Hunter in every way except that it is not Multi-Combat.
Styles of your Dungeon: There are many styles of your dungeon, it is chosen the first time you enter your tunnel, these are the sorts of dungeons you may have (Note: All but Terror Mode cost no cash ): General, Tzharr, Jungle. Terror (This really is the only one that is going to cost you money, it costs 25k to set, and when a player jumps the agility trap they'll take 3 damage every 1 and a half minutes. It's look is that the General, and the effect applys into a Jad room) Well Rate or Hate: I know that it's quite long but I had a great deal of stuff on my mind lol...